STORY HACKING AGENCIES
Agencies and Experience

   In silencer, your agents start off with different abilities - based on their organization. Below is a chart of each organization and its starting bonuses:


B
Black Rose:
  • +2 Shield.
  • Stealth ability.
  • Bases won't fire upon them.
  • Cannot work in teams.
  • C
    Caliber:
  • +3 Contacts.
  • L
    Lazarus:
  • Resurrection ability.
  • Resurrect with 0 shields.
  • N
    Noxis:
  • +5 Jump.
  • +3 endurance.
  • S
    Static:
  • +3 hacking.
  • Satellite ability.
  •   Agents also gain experience as they participate in missions. Successful missions will give you more experience points, as will behavior that your organization approves of (for example, noxis reportedly likes its agents to use rockets to crush its enemies).

      At certain experience levels, you will be able to select (at the end of a game) a bonus to add to your character. Possible bonuses are described below:



    Endurance: Increases max. Health by 20 points.

    Shield: Increases max. Shield level by 20 points.

    Jet pack: Increases the time before the jet pack runs out of fuel.

    Tech. Slot: Gives you an additional slot to use for inventory items that you can buy.

    Hacking: Improves the amount of information towards each secret you get when you hack.

    Contacts: Increases the amount of cash you receive for files by 10%.

    Note: Each bonus can be applied up to five times (for example, "endurance +5" is the max. Endurance you can have - which equals out to 100 extra health points).